Beauty of Annihilation

Thursday, August 13, 2009

Beauty is released!!!

You can grab both the full version of Beauty (the Der Riese Soundtrack) and a ringtone based on the song HERE!

Enjoy!

Thursday, August 6, 2009

Tank Dempsy Vs Spike Spiegal Vs Mugen






What do Tank Dempsey, Cowboy Bebop's Spike Spiegal, and Samurai Champloo's "Mugen" character have in common?

They are all bad asses? (Yes)
They are all a little crazy? (Absolutely)
They are all voiced by the same actor? (YEP! Steve Blum!)


So lets say you stick all three in a room armed only with their favorite weapon and give them 3 minutes...Who comes out alive and why?

Tuesday, July 21, 2009

The ONE Full Release

Update:

You can now download a high resolution version of "The One" on the main Treyarch website!

The One

I should point out that this version is NOT what has been out there recently...those were either game rips (who knows by which process) or were from the video.

This is a fully mastered high quality version mixed for listening outside of the game.

Enjoy!

Map Pack #3 Revealed

So Map Pack 3 has been announced and is on its way to you! We're all really excited about it---some of my favorite MP maps find their way into this map pack...and of course, Der Riese...or "The Giant".

A lot of you guessed correctly that you may be fighting the zombie hordes off at Der Riese! So congrats to those who figured it out.

The map pack is crammed with really cool features and of course will expand on the back story in Der Riese.

Stay tuned for more details!

Friday, July 17, 2009

Nazi Zombie Backstory



Hey everyone...glad you're all so involved (and the others in the community)with the story behind Nazi Zombies. Its been pretty rewarding for all of us to see you guys dive into the back story and these characters the way that you have.

Most of our clues were buried in the maps, or were difficult to trigger. Some were just so obscure (like the Lullaby) that we thought no one would notice.

But you did.

So I'm convinced that you guys can figure out the relevance of these things simply because you noticed them or triggered them in the first place. Obviously, it resonates with you enough to realize it’s part of something bigger.

I've recievd a new list of storyline questions recently that I'm compelled to answer...or not answer, as the case may be. Thanks to "Kolton" for sending these questions!

Question: "Richtofen created the Wunnderwaffe DG-2 and is run by element 115"

Answer: Richtofen seems to think so, doesn't he?

Question: "DG stands for Die Glocke or, The Bell a missing piece of the secret German weaponry experiments"

Answer: Seems like a reasonable assumption based on the evidence.

Question: "Peter cannot be the hanging man due to the transmitions"

Answer: Why not? If someone left a message on your answering machine but you were dead in the room next door, it wouldn't mean that the message wasn't intended for you...


Question: "The zombies are created by a disease caused by 115"


Answer: I'm not really sure about that. Its sounds pretty stereotypical…just like our characters 

Question: "The meteor electricity has something to do with the dogs appearance."

Answer: Why would a meteor be spewing electricity? Perhaps it only looks to you like electricity.

Question: "Einstein will have something to do with the Wunderwaffe."

Answer: I would imagine any scientists doing research on things like Element 115 or the Meteor may or may not refer to some of his papers and\or wish to consult with someone like him. As to whether he was directly involved, I don't think there is evidence to support that.

Question: "Die Glocke was linked with time travel."

Answer: According to wikipedia, yes.

Question: "Why are four different factions working together?"

Answer: First off, there is no evidence to suggest that everyone is working together, other than these four lovable characters. Secondly, if a zombie apocalypse happened, don't you think we could put our differences aside for survival?

Question: "Why does Dempsey like Takeo but not Nikolai seeing how Russians are his ally and Japan his enemy?"

Answer: Well, I don't think the war would matter much if its four of you against the zombie horde. (See above)

If I'm thinking like Dempsey, I gotta think he respects the good honorable qualities of Takeo, but isn't into the laziness of Nikolai. I think, if you listen closely, he's fairly ambivalent about Nikolai...but he really doesn't like Richtofan.

Each character seems to have someone they like, and someone they don't...just like all of you who are reading this blog :)

Question: "Does the quick revive tasting like fish have any meaning?"

Answer: Not really, but it does two things: 1) you can imagine what it tastes like, and 2) its a little comic relief since Takeo actually likes it!

Good times!

Wednesday, June 17, 2009

Interview: Elena Siegman






1. How long have you be writing music?

I’ve been singing, honestly, since I can remember, but I started writing songs and playing the guitar at about the same time, when I was about fifteen or sixteen. This is probably more of a question for Kevin, though, since I didn’t do a lick of writing for Lullaby or for The One!

2. What kinds of things inspire you?

For these songs in particular, I was really inspired by the vision and the focus that Kevin had. By the time the songs got to me, they were nearly complete, and he had a very clear idea of what he wanted to do.

When he’d give the songs to me, with lyrics and a guide track, I’d listen just a few times and suddenly would be REALLY eager to just get in the booth and start singing it.

Singing someone else’s song requires a totally different form of inspiration than songwriting does. I just won’t be able to do a very capable job of it if I am not excited about the song or am having a hard time understanding what the songwriter wants to hear. For these two songs, all I had to do was listen to the music and imagine the vocal track a few times before I was completely excited. I’m sure Kevin could tell you about how I’d listen, go over it with him once or twice and then leap up and go “OH MY GOD THIS IS GOING TO BE AWESOME!” and run toward the recording booth.

5. Have you performed on stage?


Does Karaoke count? Ha, just kidding.

Sure have. When I was younger it would be at open mics with my acoustic guitar, and then gigs where I’d play my own songs to a room full of about 40 people max.

When I moved to Boston, I joined an all-girl punk band called Vagiant, in which I was not the singer, but the “lead guitarist”. I put that in quotes because I want everybody to understand that I am a pretty terrible guitar player. We played a bunch of shows, to some pretty decent-sized audiences in my mind (nothing special in the scheme of things, probably).

Kevin and I haven’t performed these songs live, that would be interesting. It would be hard enough for me to sing all of the parts at once, but I have no idea how Kevin will play all of the instruments at the same time. I am pretty certain that I will never be able to hit the high note at the end of “The One” again. That was a miracle recorded on tape.

6. Haha! Vagiant, eh? That sounds like a pretty hard core chick band right there. So, what were the most challenging aspects of creating this music?


It was a little bit of a challenge for me because these songs are so different, stylistically, from what I normally sing. “The One” in particular was difficult for a couple of reasons. When I first heard what Kevin wanted to do, with the whispering/growling of the verses, my first thought was, “Is he crazy? He does realize that I am a giant dork and I will never be able to make this sound cool, right?”

However, he had such a clear idea of what he wanted to hear, and is really so good at giving direction and suggesting different ways of doing things, that it didn’t take many tries for us to eventually get it right. The end product is something I’d never be able to pull of on my own, in a blazillion years. So the big challenge there, I think, is in being brave and trusting that I can try some things I’ve never tried before, and maybe it will work out!

7. Nice, a little self degradation! You were also a singer on some of the Perks-a-Cola jingles…how does singing on those differ from performing songs like “The One”?

Jingles are fun and easy – all you have to do is imitate what you’ve heard on the radio, or in television or movies, a million times over. You can be campy and silly, in fact, the more over the top the better. I am kind of a giant dork, as mentioned above, so I feel really comfortable doing that.

However, too much imitation in a song like “The One” and you’re going to ruin the song. My instinct was to do that at first with both of those songs, because it’s not a style I’m particularly well-versed with, but again, Kevin directed me really well. Pretty much all of my instinct for the first takes of those songs was totally wrong.

8. Are you doing anything musically in the future?

In fact! I’m currently working on my own album, which is ridiculously different from these songs. I don’t want to say too much about it stylistically because it’s still evolving, but I can tell you it is really, really different!

I’m also currently in a band started by another fella at Treyarch, Gary Spinrad, called Elviss Simmons and The Memphis Strutters. There are 11 people in this band – including a four-person horn section and a stand-up bass player. I am one of three female backup singers. We should start playing around town this summer.

8.a. Yeah I can’t wait for the Elviss Simmons project to go live. Gary is an amazing guy. (We’ll probably get him doing one of these, too one of these days).

9. So, where can I buy your album(s)?


Well, the where I can’t answer at all yet. My EP is currently in progress and should be done by the fall.

As far as Kevin’s album goes, well – I think he needs to make one. And stat!


10. You guys should come up with a band name for the zombie music!
Thoughts?


Well, I ran this through a band name generator with the seed word “Zombie” and this is what I got:

• Zombie Of The Keen Dolphin
• Zombie Service
• Through Zombie
• Zombie Of The Pygmy Puff
• Zombie Puddle
• Tacky Zombie
• Decently Zombie
• Zombie Inside Fear
• Shooting Scarlet
• Change Canadian
• Kink Of The Zombie Breed
• Zombie Underwear
I kind of love “Zombe of The Pygmy Puff”, “Zombie Puddle” and “Zombie Underwear”.

11a. Lol! That’s a brilliant idea. Maybe it’s because I’m a Miami Dolphin fan, but I think I like Zombie of the Keen Dolphin best!

12. Elena, game producing or singing?

That is a hard question! Don’t make me choose!

Honestly, up until very recently I have always thought of myself as a video game producer who makes music on the side. Right now I’m focusing on music full time, so it’s a bit of an adjustment. I love making video games and can’t wait to get back to it when I’m ready.

The other thing is, too, when you are a producer, when you are on a project, you are ON THAT PROJECT. You can’t go on tour, you can’t really leave early to go to band practice, etc. You really dedicate your life to the game you are producing. I don’t mind that at all, but when you do several projects back to back, your music can start to suffer. It’s still possible, though. The entire time I worked on Guitar Hero 2, I was in a band and we played several shows and practiced weekly. So I will never choose a favorite! Never!!

13. Which song is your favorite?

I think “The One” is my favorite. “Lullaby” is really fun, but it was our first time out of the gate, so I had just no idea what was going to happen. When we finished “Lullaby” and listened to it, I know I was really surprised at how great it turned out, I think Kevin was as well, and so when we went to work on “The One”, I think we both wanted to see just how far we could take it.

When “The One” was totally done and mastered and I listened to it the first time, I could not believe it. I still can’t listen to it without thinking, “wow, is that really me?!”

14. Who are you favorite artists?

Ok, we’ll be here all day. I am really, really passionate about the music I listen to. I love metal (in particular, Metallica, Megadeth, Mastodon and Iron Maiden), and I love punk (particularly hardcore, rockabilly and garage punk, too many bands to list), and country music (I’m serious. Dolly Parton, Loretta Lynn, Johnny Cash and Porter Wagoner), and I love pop music (Prince and.. um, Kelly Clarkson, and I mean it) and I love rock music (Zeppelin, AC/DC, Queens of The Stone Age) and Hip Hop (Missy Elliot, Ludacris, Public Enemy) – I have a LOT of favorites.

15. Anything else you'd like to say?

Ok, well first and foremost, I just want to give mad props to Kevin for being a musical genius and writing some incredible songs on insane deadlines, performing all of the instrumentation himself, and producing and directing these songs to pure awesomeness. I can’t say enough about his talent and how much I respect him, and also how grateful I am for getting the chance to be part of it!

Also, Collin Ayers, who is the best engineer ever, and Brian Tuey, of course, for making it all happen, and the entire COD team for making such an incredibly fun mode (it really is amazingly fun – I feel extremely lucky to be part of it at all!).

Wait, is this the part where I plant an unexpected kiss on Halle Berry?

15a. YES! Haha! Thanks Elena.

Tuesday, June 16, 2009

Interview: Kevin Sherwood



So here it is. If you have questions for Kevin, just ask below. The Elena Interview follows the same format...and should be ready 'soon'.

1. How long have you be writing music?

Well I've been playing guitar since I was 10 but I'd say I've been writing actual music for about 10 years. Before that I was writing crap. Haha Writing music is a very strange process in which you have to balance objectivity with personal connection. I used to write small riffs but I could never turn it into song and then at some point when I was at Berklee I made the connection between melody driven harmony and harmony driven melody. Once I made this revelation I was able to take anything and have it tell me how the song should go. Letting go of the need to impose your will on the song is the hardest and most important thing you can do in songwriting.

2. What kinds of things inspire you?

I listen to lots of different kinds of music. If I were to hear samples of different songs I wouldn't prefer one over another based on genre. I instead listen for something, I don't really have a word for it, that just invokes a sense of inspiration. It could be the synergy between the drums and guitars, it could be the melody of the voice landing on a 9th in a minor key, or maybe just a breakdown after the bridge. I just know it when I hear and think to myself, "This is awesome!"

The biggest influence lately has probably been Sean Murray who did the score for World at War. I was able to make guitar arrangements out of some of the level compositions and just by studying what he was doing I realized he has a grasp of composition that is unparalleled.

3. How did you come up with the lyrics for Lullaby and what do they
mean?


Haha Well I don't want to give too much of an explanation because there are clues within the lyrics that may lead to something. I will say that it is about someone who is reflecting on life but also lamenting what has become of it.

4. How about The One?

The one lyrics are from the point of view of someone who has retained enough of their humanity to understand that they have cravings but has not retained enough to have any moral polarity concerning their actions.

5. Have you performed on stage?

Yes indeed. I haven't performed any of the call of duty songs live yet but who knows....

6. What were the most challenging aspects of creating this music?

Time frame. Hahaha Well the hardest part of any song is just starting it. You start questioning things like, "What the hell is this going to be about?", "What key am I going to write this in?" Once I had a riff or a melody the song starts taking shape. I have a tendency to question myself a little too much and get frustrated too. If I hear my own song over and over everyday I start wondering if its even good anymore. I think this happens with all song writers though.

7. Are you doing anything musically in the future?


I will always be writing, recording, and performing. I've been a musician all my life and I love it.

8. Where can I buy your album?

Good question. I'll let you know as soon as I make it.

9. You guys should come up with a band name for the zombie music!
Thoughts?


Oh God I'm terrible at band names. I'll let Elena handle that one. Or maybe the people reading this have an idea or two.

10. Kevin do you prefer sound design or music composition?

I can't say that I prefer one over the other because they have so many similarities. You could argue that they are the same thing. They are both compositions except one is of a musical nature whereas the other is more based on frequency and placement.

11. Which song is your favorite?

Oh man I don't think I can choose. I love the minor major seveny/dorianesque flavor of Lullaby but I the sharp 11s in "The One" are great too.

12. Who are you favorite artists?

A few eclectic examples that I have found some useful musical tools from would be Meshuggah, Arc Enemy, Beethoven, Evanescence, Shostakovich, Dimmu Borgir and on and on...

I've also analyzed some really cool stuff from game composers. One in particular that blew my mind when I heard it was the sound track to an old smurfs game from the 80's haha. The composers name is Alberto Gonzalez. When I analyzed it I realized that his use of minor major 7th tonics and the dorian mode was pure genius. The compositions for the cinematics in Diablo II are also treasure troves of chromatic harmony.

13. So let me get this straight...you based one of your songs off of a Smurfs soundtrack written by a guy named Alberto Gonzales?

Uh...haha..yes.

14. Haha..well, that must have been some album! Anyway, What kind of gear are you using to produce the music?

I'm using a custom Halo 8string Octavia, Fender P-bass, Line 6 podfarm, BFD2, and Pro-tools HD.

15. Anything else you'd like to say?

I've had a great time writing and recording these tunes and I've seen many positive responses on youtube among other sites. I wanted to thank everybody who was involved in the process of getting these songs made (Oscar Zambrano for mastering the songs, Corey Redgrift for playing the keys on Lullaby, Collin Ayers for running the tracking sessions, and Brian Tuey for making it so that I could even do this), thanks to Treyarch and Activision for letting us have some fun, and thank the fans for all the positive feedback.

The One\Lullaby of a Dead Man

So i've seen a lot of questions surrounding the Shi No Numa song, "The One". I figured I'd toss a post up here just to clarify some things...feel free to spread this around when people make comments (mainly because its hard for me to keep up!)

Anyway, here's the long and short of it:

1. Elena Siegman and Kevin Sherwood composed and performed both "The One" and "Lullaby of a Dead Man" for the Nazi Zombies mode.

2. They were recorded and produced at Treyarch Studios...all in house.

3. Elena is a game producer with an amazing voice.

4. Kevin is a graduate from the Berklee school of music and is one of our sound designers at Treyarch. He made a lot of great sounds for Call of Duty: World at War, and composed the kick ass music in Zombies.

5. All of the Perks-a-Cola jingles were also written and performed in house. Craig Houston (Treyarch's lead writer) performs the male vocals with Elena performing the female vocals.

If you notice, we're following a trend with the music. The Death song in Nacht der Orten became "Lullaby of a Dead Man". The Death song in Verruckt became "The One". Hmmm.

Both songs will be released in the near future, most likely on the call of duty website (www.callofduty.com).

I'm going to do an interview with Kevin and Elena this week so if you have any questions for them, post below!

Thursday, June 11, 2009

Shi No Numa Character Bio's

Four bad asses unite to save....themselves

So finally, they got the Character Bio's up for Shi No Numa...it was driving me crazy that there were so many misconceptions about the VO thats been released.

Check out the bio's here

You guys are going to have a lot of fun getting to know these guys, and hearing what they have to say about....well, everything :)

Which character do you think will be the most interesting to play?

Wednesday, June 10, 2009

Shi No Numa Trailer and info

You guys have probably already seen the trailer, but here's a link in case you haven't:
Trailer - Shi No Numa, "TheOne"

There's a LOT for you guys to discover as you play, both about the characters, the backstory, and the map...all while keeping the Gameplay just as fast paced and frantic as Verruckt (if not moreso).

There will be more information released by Josh Olin (www.callofduty.com)that will go a long way to clearing up just who these four characters are!

Stay tuned.

Sunday, June 7, 2009

Wonder Waffles





Man I love the internet. I found the picture above here. Go check out the thread.

Anyway, only a few more days until the world finds out about The DG-2 and Shi No Numa. We're excited to get the trailer out there (and what you've seen thus far is NOT the trailer).

Shi No Numa has a new theme song that is featured in the Trailer that I think is amazing. Elena and Kevin have created a new masterpiece. It seriously kicks ass. Though I guess I'm a little biased ;).

There are a LOT of additions that we're excited about...but sadly I can't say much yet.

Anyway...Can't wait to get this out in the world and put these wonderwaffe DG-2 rumors to rest. You guys seriously think we'd tell you you're getting a new weapon and then just put a light on top of an STG-44? We may as well give you a flying waffle with a cape.

Actually, that might be kinda cool :)

Friday, May 15, 2009

DLC 2 First Impressions



The first articles are coming out concerning the new DLC maps (sans Shi No Numa). So far the press has been good to us :)

Check out these articles for round table discussions on the MP maps!

Sub Pen

Corrosion

Banzai

Thursday, April 30, 2009

DLC 2 Announced

Finally...I was wondering when that would happen! We've been hard at work and are polishing things up now. All new MP maps and a new zombie experience! Can't wait to get this one out the door to you guys.

Tuesday, April 21, 2009

F.A.Q. & Freeform Comments

Here are the answers to the most frequently asked questions I get here...or in person.

If you have any other questions, feedback, or have topics you would like me to blog about, just fill out the comments section below. I'll be adding to this as things come up, or as I have time to. Feel free to post. -- Tuey

1. How did you get into the game industry?

This is probably the question I get the most often. I was really lucky. I started out as a game designer at a small company in Los Angeles (Gigawatt Studios), working mainly on kids titles. It was an awesome little place for me to learn the basics of good design, not to mention lots of learning about how game technology works, from programming to art pipelines. Its really paid off for my career to know the basics of everything. As you can tell, I switched careers from game design, and got into Sound Design. I mainly did this because I always felt there was something missing because audio typically doesn't get the time or attention that it needs.

Audio is far more than about things making sound. Its the emotional connection to the player that's really important. Sound gives guns power, it gives walk animations weight, and it gives a cinematic soul. I don't think in today's games you can have a true AAA title with bad sound, and moving forward, games are only going to be more complex.

2. How can I get into the game industry?

I think the first thing is to really get into scripting or programming first. Even if you want to design games, you MUST have an understanding of how games are made. Games aren't only about good ideas. They are about good implementation of good ideas. So, even if you don't want to be a programmer, you should have a basic understanding of programming so you know what the limitations are.

Even the best artists that I've known have a technical side. Without this, you cannot exploit the hardware as much as you need to in order to produce true AAA titles.

So, all that said, go to college and take some programming classes. Learn about the world. Take history. Take Art classes. A good game designer usually needs to have a lot of knowledge to pull from when creating new games. The more the better. Playing games is also important, of course, but if all of your ideas only riff off of other games then your ideas also must be derivative. Many colleges are offering game courses these days. Full Sail being one of them.

Another way is to get into game testing and try to make friends with people on the development side...but typically this is a difficult way to go, and game testing, while necessary, is a very difficult job for many reasons that I don't want to get into here. I have known a few really good game designers that came through this way, but both of them were also avid readers and were willing to learn a lot of technical things, often in their 'spare' time. Its possible, but difficult.

Usually coming up through test creates game producers (but not always). Producers are the the most organized people I've ever run across (for the most part), and they do all kinds of things to ensure that each department finishes features (or maps) according to rigid schedules.

Bottom line is this: Game development is the only job I can imagine having, but its not all fun and games. Its a business, and like all businesses, there are deadlines and hard work, all to put out a product, on time, and on budget.

3. What's the best sounding game you've played?

This one is easy. Half Life 2. Why? Because it was ahead of its time in a lot of ways. Things like a wet\dry reverb layer based on distance, really gives you the impression of space. They also did a lot of filtering on distant objects, things we riffed on in World at War.

But aside from all the technical stuff, the sound design in that game is absolutely amazing. Just knowing you killed a combine without having to look at him is awesome in and of itself (you remember the heart monitor flatline sound, right)? The weapon sounds are great, the mix is damned near perfect, and the acting is top notch.

I have to say that I thought HL2: Episode One was a little bit of a setback, mainly due to the music being way too loud...but HL2: Episode 2 got it perfect again.

Mixing is truly an artform. I think there should be separate categories in the yearly awards because I've heard a lot of games that have amazing sound design, but poor mixing (and vice versa). Its easy to have one and not the other.

One guy who's got this whole mixing thing down is Mark Ganus at Infinity Ward. Call of Duty 4 is one of the best mixed games I've ever heard. I have a lot of respect for what that guy does.

Wednesday, April 15, 2009

The Other Jugga Nog

So, we've got a older version of Jugga Nog that we didn't release (we preferred the version that's in the game). But I figured I may as well share it since its doing nothing but taking up space on my hard drive. We did some crazy filtering on the vocals to get that old stereophonic feel.

Which one do you like better?


Friday, April 3, 2009

Reach for Jugga-Nog Tonight

So we're back again with our final Jingle. Jugga-Nog. This is actually the one that kicked off this whole 'lets do jingles' for the Perks machines. Something about the style of the machine and the name "Jugga-Nog" really said, "YOU NEED TO MAKE ME SING!"

Lyrics:
When you need some help to get by
Something to make you feel strong
Reach for jugga-nog tonight
Sugar seduction delight!

When you need to feel Big and Strong
Reach for Jugga-Nog tonight!


Wednesday, April 1, 2009

How about a little Revive?



So, Revive Soda Poster. By the way...the guy in that picture is Kandarp. He's a kick ass programmer. And Revive Soda Model.

Anyway...he looks revived to me.

Same story as the others---all the lyrics were written and performed by Craig Houston, produced in house at our studio.

Lyrics:
When everything's been dragging you down
Grabs you by the hair and pulls you to the ground
If ya wanna get up
you need a little Revive

If you wanna get up
you need a little Revive!


Monday, March 30, 2009

Speed Cola Speeds up your Life!

Ok...Jingle # 2. Speed Cola.

This one was fun. Just before I headed out to Brazil earlier this year, I was listening to a lot of bossa nova (you know, to get in the mood). At the same time, we were having trouble coming up with a name for the Sleight of Hand machine. I mean...that doesn't really sound like a drink.

But Speed Cola sure did :)

So, given the trip to Brazil, and the newly named machine, we thought, lets do some Latin inspired music for this one, complete with Elena belting out the vocals. Well, she couldn't make it to the studio the day we recorded Craig (we were going to do a duet). Craig sounded so perfecly inspired that we ultimately just used Elena for the 'tag-line'.

I've been asked to include the lyrics next time so here are the lyrics for Speed Cola!

Your hands are slow, your movements sluggish
Your lack of speed, just brings you anguish
Just take a sip, you will move faster
Just try it now! And speed is mastered
Press those lips against the only one that really moves you
Speed Cola Speeds up your life!

Good stuff!


Thursday, March 26, 2009

Double Tap Root Beer Jingle

So, every once in awhile something like Nazi Zombies comes along to really challenge a sound designer. I'm not talking about gun sounds, or even zombie sounds...I'm talking about old school radio jingles!

As soon as the idea for the Perks-a-Cola machines came up, the opportunity to do something fun was obvious. So, we licensed some cheesy sounding music, and our internal writer (Craig Houston) came up with the lyrics which we recorded and produced in house. Male vocals are sung by Craig Houston, with Elena Siegman doing the backup 'kid' vocals. Yeah, the same Elena that sings Lullaby for a Dead Man.

Anyway, Double Tap Root Beer is our favorite, so I thought I'd share the high quality stereo version of it. Enjoy!

Here are the lyrics:

Verse
Cowboys can't shoot slow
Or they'll end up below
When they need some help
They reach for the root beer shelf

Chrous
Double-tap double-tap double-tap rootbeer (4x)




Wednesday, March 25, 2009

Verruckt Music Easter Egg found...

Well...that was fast :)

http://www.wethegamerz.com/forum/showthread.php?t=3253

The full version of Lullaby for a Dead Man is available as an easter egg in the new Nazi Zombie map. See link above to trigger it :)

Friday, March 20, 2009

COD W@W: DLC 1 is OUT

Hey all...so the new maps are out for COD: W@W! We have put enormous effort into these maps, and we're all excited to seem them become available to you all.

Sonically...well, there's a ton of audio in all of the maps, but specifically in the new Zombie map. We really wanted to scare the crap out of you, so we remade all of the zombie sounds, and mixed the level in such a way that you are going to be constantly jumping out of your seat!

After its been out for awhile, I'll have a few new posts specifically about some of the more hidden audio features of the map, along with some new audio content to be streamed from the site.

GO GET THE MAP PACK!!

Friday, January 30, 2009

Happy New Year and whatnot...

So, Happy New Year---hope all of your holidays were great. I was able to bug out for a few weeks to Brazil this year (what an amazing country). But now, I'm back and we're all working hard on a lot of new DLC content for all of you.

I can't really talk too much about it (NDA and all), but we're all really excited to be providing some new content for the people who love CODWAW.

Until then, Happy pwning!